Our Adventurers swing into the fray in the darkened depth of the shattered tower.
The bandits attempting to take them by surprise, but finding the party to be a little more than a match. The six heroes made decently quick work of the Banites, all the while discovering a simple phrase that has yet to have any significance: "Drive it into weakened flesh."
Making their way to a room adorned with a large, iron-bound door, piles of multi-coloured skulls littering the floor and a cauldron filled with fetid black sludge, the party settles for a moment to ponder the meaning of the curious set of items.
The impatiance of some of the party gave way to action, and with a whim Bul'treeulk tossed a combination of gold, black and purple skulls into the cauldron.
With a loud crash and the grind of stone on stone, the door opened to a well-lit room, whose occupants were less than pleased for the intrusion.
"Your last incursion into my business was little more than an annoyance. I give you the chance to leave now or make this tomb your own!" Came the cackling call of a red-cloaked figure standing at the back of the room. Dreus Metrend had finally shown her face to the party, and she intended it to be the one and only time. a contingent of bane-sworn guards and a pair of large hounds proceeded to block the party's advancement to the sorceress.
As with the initial guards, the party made quick work of most of the front-line fighters, and if it not for Metrand's necrotic magics, the guards would have fallen faster than their predecessors.
Knowing her time to be up, Dreus makes a quick escape, transforming herself into a wraith-like apparition and flowing through the stone floor.
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