Tuesday, August 30, 2011

Play-test Feats for weapons/implements

Some new feats to use/play-test, feel free to exchange one feat for free before our next game without using your re-train.

White Lotus Dueling Expertise
You have been trained to carry out an arcane duel using a variety of implements—often more than one at the same time.
Prerequisite: Any arcane class
Benefit: You gain a +1 feat bonus to the attack rolls of arcane powers and basic attacks that you make with any weapon or implement with which you have proficiency. This bonus increases to +2 at 11th level and +3 at 21st level.
In addition, when you hit an enemy with an arcane at-will attack power or basic attack on your turn, you gain a +2 bonus to Arcana checks and Diplomacy checks until the end of your next turn.


Eldritch Fusillade Expertise
Your hands move with surety of purpose and economy of motion as you prepare to unleash a torrent of bolts, both magical and physical, against your enemies.
Benefit: You gain a +1 feat bonus to weapon attack rolls that you make with a crossbow, and to implement attack rolls you make with a wand. These bonuses increase to +2 at 11th level and +3 at 21st level.
Also, while you wield both a wand and a crossbow, you can treat the hand holding the wand as if it were empty for the purpose of loading the crossbow.


Dwarven Rod Expertise
You have learned a dwarven technique for wielding a rod for both magical and martial purposes.
Prerequisite: Proficiency with rods
Benefit: You gain a +1 feat bonus to weapon attack rolls you make with a mace, and to implement attack rolls you make with a rod. These bonuses increase to +2 at 11th level and +3 at 21st level.
Also, when you wield a rod, you can treat it as a club when making weapon attacks. You can use the enhancement bonus and critical dice of the rod when making weapon attacks or damage rolls with it, but you cannot use its properties or powers.


Battle Song Expertise
Magic creates and is created by song, a fact that few understand better than you do. You specialize in the tools of the bard, be they weapons or instruments.
Prerequisite: Bard
Benefit:
You gain a +1 feat bonus to attack rolls you make with any weapon or wondrous item that has a property allowing you to use it as an implement for your bard powers and bard paragon path powers. This bonus increases to +2 at 11th level and +3 at 21st level.
You also gain a +1 feat bonus to the number of squares that you can push, pull, or slide creatures with your bard powers and bard paragon path powers that use such a weapon or item.


Devoted Priest Expertise
Even when you wade into battle with your weapon at the ready, your enemies still feel the sting of the symbol of your faith.
Benefit: When you are using a holy symbol and wielding a melee weapon with which you are proficient, you gain a +1 feat bonus to weapon attack rolls you make with the weapon and a +1 feat bonus to implement attack rolls you make with the holy symbol. These bonuses increase to +2 at 11th level and +3 at 21st level.
Also, when you hit a creature vulnerable to radiant damage with a weapon attack while you are using a holy symbol, you gain a +1 bonus to the damage roll. This bonus increases to +2 at 11th level and +3 at 21st level.


Devout Protector Expertise
The power of your faith shines from both your holy symbol and your weapon, enhancing your attacks and your shield at the same time.
Benefit: When you are using a holy symbol, wielding a melee weapon with which you are proficient, and using a shield, you gain a +1 feat bonus to weapon attack rolls you make with the weapon and a +1 feat bonus to implement attack rolls you make with the holy symbol. These bonuses increase to +2 at 11th level and +3 at 21st level.
Also, when you hit with a divine at-will attack power or a basic attack while wielding a melee weapon, using a shield, and using a holy symbol, your shield bonus to Reflex increases by 1 until the start of your next turn.


Mighty Crusader Expertise
You use your weapon to fend off attacks while you unleash your prayers through the symbol of your faith.
Benefit: When you are using a holy symbol and wielding a melee weapon in two hands, you gain a +1 feat bonus to weapon attack rolls you make with the weapon and a +1 feat bonus to implement attack rolls you make with the holy symbol. These bonuses increase to +2 at 11th level and +3 at 21st level.
Also, when you use two hands to wield a melee weapon with which you have proficiency, ranged and area attacks that you make with a holy symbol do not provoke attacks of opportunity.


Hex Expertise
You call upon a symbol of your warlock’s pact to strengthen your connection with your patron—and increase your control over your Warlock’s Curse.
Prerequisite: Warlock, Warlock’s Curse class feature
Benefit: You gain a +1 feat bonus to the attack rolls of weapon powers and implement powers that you use with a pact blade or other weapon with a property that allows it to function as a warlock implement for you. This bonus increases to +2 at 11th level and +3 at 21st level.
Also, once per day, while wielding such a weapon, you can place your Warlock’s Curse on any enemy you can see, rather than the nearest enemy you can see.
 

War Wizard’s Expertise
While the techniques of channeling arcane power with a bladed weapon were said to have been discovered by the race that became the elves, drow, and eladrin, variants have since spread far and wide. You have mastered one of these special talents that not only enhances your attacks but gives your friends a measure of protection from those same strikes.
Prerequisite: Any arcane class
Benefit: You gain a +1 feat bonus to the attack rolls of arcane attack powers and basic attacks made with a light blade or a heavy blade. This bonus increases to +2 at 11th level and +3 at 21st level.

Also, when you use an arcane attack power with a light blade or a heavy blade and hit one or more allies, you reduce the damage dealt to those allies by that attack by 4. This reduction becomes 6 at 11th level and 8 at 21st level.
 

Weapon Ki Technique
You have learned to further blur the already hazy boundary between the use of your weapons and the use of your ki focus.
Benefit: When you wield a weapon and a ki focus, you gain a +1 feat bonus to the attack rolls of implement powers or weapon powers that you make with either the weapon or the ki focus. This bonus increases to +2 at 11th level and +3 at 21st level.
Also, when you wield a weapon and a ki focus, you gain a +1 bonus to the damage rolls of at-will attacks you make against bloodied enemies. This bonus increases to +2 at 11th level and +3 at 21st level.

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