Anyways as some of you know already, I've gotten everyone a new d6 as a PAX-present. these are IRONDIE brand dice and as they are special (and everyone has one... even me) then so shall I allow special rules pertaining to their use.
Critical Hits
If you make a critical hit against a target and use your irondie for the bonus 1d6 damage you gain the following advantage:
ATTACK
(their values are indicated by triangles)
If you roll a 1 on the irondie you may re-roll the die and use the second result.
DEFENSE
(values are indicated by dots)
You gain a bonus to your lowest defense equal to half the
value shown on the die, rounded down, until the end of your next turn.
LIFE
(their values are indicated by numbers)
Even number: You gain temporary hit points equal to the value rolled on the irondie. Odd number: An ally within 5 squares gains temporary hit points equal to the value shown on the irondie. |



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